Ingenuity Points
Ingenuity Points
Instead of Ingenuity being a binary - have or have-not - I propose to expand the use of Ingenuity into an entire new feature called "Ingenuity Points" (IP). Each player character can accumulate a number of equal to their Proficiency Modifier.
Ingenuity During Encounters
Ingenuity Points can still be used to give yourself advantage on any d20 roll, as normal.
However, you can now spend multiple Ingenuity points on a single roll - adding additional d20 rolls to the advantage pool, and then selecting the best result from 3 or more dice.
This does not apply to situations where you already have disadvantage on a roll. In those situations you can only spend a single point to cancel out disadvantage - you cannot use more points to give yourself more results on this kind of roll.
In addition, characters who possess any relevant abilities can now spend Ingenuity Points in the following ways:
| Spend 1 IP to enact Rage |
| Spend 1 IP to gain an additional Bardic Inspiration Die |
| Spend 1 IP to use Channel Divinity |
| Spend 1 IP to use Wildshape |
| Spend 1 IP to use Action Surge or Second wind |
| Spend 1 IP to gain an additional Mastery Die |
| Spend 1 IP in place of 1 Ki Point |
| Spend 1 IP to regain 5 points of Lay-on-Hands healing |
| Spend 1 IP in place of 1 Sorcery Point |
| Spend # IP in place of a Spell Slot of equal level |
Rogues have not been "left out" - the fact that they have no special resources on which to spend Ingenuity Points means that they lack a weakness that other classes possess.
Rogues do not need special resources to use their class abilities - with the exception of Spell Slots, they can use them indefinitely. This is an advantage over other classes.
Ingenuity Between Encounters
During a Short Rest, you can spend Ingenuity Points in the following ways:
- Spend 1 IP to roll a free Hit Die for HP recovery
- Spend 1 IP to recover a level of Exhaustion
During a Long Rest, you can spend Ingenuity Points in the following ways:
- Spend 1 IP to recover all Hit Dice
- Spend 1 IP to recover all Exhaustion levels
- Spend 1 IP to remove 1 Wound Point
Ingenuity while Dying
Your pool of Ingenuity helps you struggle to stay alive. While making Death Saves, you can Spend 1 IP to negate 1 failure.
You can also spend IP to give yourself Advantage when rolling Death Saving Throws.