House Rules
General
- Ingenuity Points. Replace Heroic Inspiration, check Ingenuity Points.
- Spell-books. Spells in spell-books can be used as Spell scrolls(one time use) by ripping out the page.
- Instant selling. If in the Loot table under Description, it says a gp worth, you can add the gp value instead of the loot item.
Combat
- Bonus-action potions. Potions may be self-administered with a bonus action. Using your full action will automatically maximize the efficacy of the potion (i.e. max roll).
- Crunchy Crits. When scoring a critical hit, you add max damage to your roll instead of rolling the dice double. (Example: if weapon is 2d6+4 = 12+2d6+4)
- Giant Weapons. When you increase your size into more then medium, your weapon damage dice increases. (Example Great-sword: Medium = 2d6, Large = 4d6, Huge = 6d6 and so on)
A creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. - Injuries. Check Injuries.
Little things:
- Goliath Giant Ancestry. The different ancestries gain resistance to an element.